VENI AD ME
Come to me.
Look at a book. It flies into your hand.

Show me more
Everything waiting behind the doors.Your own notes, in your own magical library.


The story
Merlin has gone on a grand quest, and he is not coming back. He left his magical library to you, his apprentice and its new caretaker.
Minerva, his owl, stayed behind. She lights the halls, teaches you some of his magic, and leaves a letter from him on the table for when you're ready.
Learn
Say the words, and the magical library answers.
Come to me.
Look at a book. It flies into your hand.
Ladder, to me.
The ladder rolls to where you stand.
Go back.
A book out of place flies home.
Come home.
Your notes fly back to their shelves, all at once.
More spells to come. Minerva will teach you in due time.
You won't be alone
Minerva and Socrates keep your magical library in order.

Merlin's owl
Left behind by Merlin to guide you in keeping his library. She will be your guide and teacher, she will show you around, teach you spells and open doors that are sealed by magic. She's very sleepy though. She's as old as Merlin. She may be old and wise, but she loves to prank the other animals sometimes, using her magic.
The cat
Very clingy little guy. He follows you around almost all of the time, unless you tell him not to. He likes to sit on the things you're looking at, or ride along on the ladder as you call it. He and Plato seem to be in some kind of rivalry.



The dog
Old, scruffy and loyal. Dude is 100% serotonin and oxytocin.
The cockatoo
Mischievous fellow. He teases the dog and the cat. Knocks shit off of tables and will sing and cheer about it afterwards. Usually hangs upside down. Don't trust his cute face.



The jumping spider
Trust me I used to be the biggest arachnophobe, but Spinoza is the cutest. She will win you over. You might find her swinging from one wall to another, or jumping around in excitement.
Each animal has a different personality, and different wants and needs. Decide which ones you want in the library at the same time, and enjoy their dynamic interactions.
A simulation, not a script
No two evenings are the same. The companions live by their own moods and needs, with each other and with everything in the library, whether you're watching or not.
Rooms and secrets
Side rooms from the old legends of Arthur, in a library alive with Merlin's magic.

You can put a shitload of books here, it also connects all the other rooms and has plenty of things going on.

A fire, deep chairs, and rain against the windows. Arthur's crown is exhibited here.

I find this room most atmospheric. It helps me contemplate things.

Arthur's legendary shield is exhibited here. There are also lances, shields, spears, maces and other weapons on display here, lit by a fiery brazier.
The Grail Chapel, the Tower war on the walls, and more secrets to discover.
A sealed door
Will you be ready when it does?
Meditation
A quiet room for breathing. Guided box breathing, 3 to 15 minutes, with its own music. The library dims around you, the animals fall silent, and the candles guide each breath by magic.
Try it here, for one breath.
Your notes stay yours
JOURNAL · SCHOOL NOTES · WORK · RESEARCH
Two versions
A note's journey
Real moments from the game: one note, from the first word to reading it again, by candlelight.

Page by page, like a real journal.

It becomes a book, bound in leather, with a ribbon.

Carry any book anywhere in the library.

Your own words, while the companions roam.

Pen, pencil, highlighter and your own pictures.

Every page stays as you left it.
Straight from the game









Your own bookcases, named and filled with your own titles.
Reading by the fire.
At Merlin's desk, in the great hall.
Merlin's chair and the glass ball, in front of the great doors.
Socrates riding the ladder's little platform.
The harpsichord, waiting for a spell.
Plato settles above the harp.
Pridwen, Arthur's shield, in the Knight's Hall.
Pridwen up close.
Questions
Both. Your notes are real: you read, write and edit them, and they stay plain Markdown files. Around them is a magical library to explore, with companions, spells and rooms to discover.
No. Start fresh: write your first book in the library and it goes straight onto a shelf. Already have notes? Bring them along.
On your own device, as plain Markdown files. Nothing is uploaded. There is no account and no cloud.
Yes, on PC and mobile. Choose your Obsidian vault and its notes become books; your files stay where they are. You can also bring your notes from Google Drive, if you like.
They bring the magical library to life: fetching books, bringing them back to their place, pulling small pranks and keeping each other company. They live on when you're not looking.
PC through Steam, and Android phones and tablets through Google Play.
On PC (Steam) €12.99, one time, everything included. On mobile (Google Play) the main library and its magic are free, for up to 75 books. A one-time premium of €6.99 unlocks everything else: the side rooms, all five companions and up to 3,000 books. New rooms and other expansions after launch are free on both.
Soon. Join the waitlist and you'll hear it first. The roadmap shows what comes when.
Join the waitlist
Coming soon to Steam & Google Play