MERLIN'S LIBRARY
The nave of Merlin's library at night, from Merlin's chair: candlelight, moonbeams and long rows of bookcases

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INSIDE THE
MAGICAL LIBRARY

Everything waiting behind the doors.Your own notes, in your own magical library.

Minerva holding Merlin's letter in her beak
Minerva, Merlin's owl. She stayed behind.

The story

MERLIN'S
APPRENTICE

Merlin has gone on a grand quest, and he is not coming back. He left his magical library to you, his apprentice and its new caretaker.

Minerva, his owl, stayed behind. She lights the halls, teaches you some of his magic, and leaves a letter from him on the table for when you're ready.

Learn

THE SPELLS

Say the words, and the magical library answers.

VENI AD ME

Come to me.

Look at a book. It flies into your hand.

SCALA, AD ME

Ladder, to me.

The ladder rolls to where you stand.

REDI

Go back.

A book out of place flies home.

VENITE DOMUM

Come home.

Your notes fly back to their shelves, all at once.

More spells to come. Minerva will teach you in due time.

You won't be alone

THE SCHOLARS

Minerva and Socrates keep your magical library in order.

Socrates the cat and Minerva the owl, both wearing round reading glasses
Minerva asleep on a chandelier high above the nave

Merlin's owl

MINERVA

Left behind by Merlin to guide you in keeping his library. She will be your guide and teacher, she will show you around, teach you spells and open doors that are sealed by magic. She's very sleepy though. She's as old as Merlin. She may be old and wise, but she loves to prank the other animals sometimes, using her magic.

The cat

SOCRATES

Very clingy little guy. He follows you around almost all of the time, unless you tell him not to. He likes to sit on the things you're looking at, or ride along on the ladder as you call it. He and Plato seem to be in some kind of rivalry.

Socrates sitting on top of the celestial globe
Diogenes the dog

The dog

DIOGENES

Old, scruffy and loyal. Dude is 100% serotonin and oxytocin.

The cockatoo

PLATO

Mischievous fellow. He teases the dog and the cat. Knocks shit off of tables and will sing and cheer about it afterwards. Usually hangs upside down. Don't trust his cute face.

Plato the cockatoo on the red runner in the middle of the nave
Spinoza the jumping spider

The jumping spider

SPINOZA

Trust me I used to be the biggest arachnophobe, but Spinoza is the cutest. She will win you over. You might find her swinging from one wall to another, or jumping around in excitement.

Each animal has a different personality, and different wants and needs. Decide which ones you want in the library at the same time, and enjoy their dynamic interactions.

A simulation, not a script

THEY LIVE HERE

No two evenings are the same. The companions live by their own moods and needs, with each other and with everything in the library, whether you're watching or not.

Rooms and secrets

THE ROOMS

Side rooms from the old legends of Arthur, in a library alive with Merlin's magic.

A reading corner in the nave by lantern light, Socrates on the rug, the candlelit hall beyond
THE HEART

THE NAVE

You can put a shitload of books here, it also connects all the other rooms and has plenty of things going on.

The King's Hearth: a fire, a window seat, and Socrates asleep in his basket
A WARM CORNER

THE KING'S HEARTH

A fire, deep chairs, and rain against the windows. Arthur's crown is exhibited here.

Excalibur above the still water of the Lady's Lake
ARTHUR'S ARTIFACTS

THE LADY'S LAKE

I find this room most atmospheric. It helps me contemplate things.

The Knight's Hall, with banners, a ladder and a shield before the bookcases
BANNERS AND STEEL

THE KNIGHT'S HALL

Arthur's legendary shield is exhibited here. There are also lances, shields, spears, maces and other weapons on display here, lit by a fiery brazier.

The Grail Chapel, the Tower war on the walls, and more secrets to discover.

The sealed door of the Archive seen from above

A sealed door

There is a door in the library
that will not open yet.

Will you be ready when it does?

Meditation

THE SILENT
CHAMBER

A quiet room for breathing. Guided box breathing, 3 to 15 minutes, with its own music. The library dims around you, the animals fall silent, and the candles guide each breath by magic.

Try it here, for one breath.

BREATHE IN

Your notes stay yours

REAL
FUNCTIONALITY

JOURNAL · SCHOOL NOTES · WORK · RESEARCH

ON YOUR DEVICEYour notes never leave it.
PLAIN MARKDOWNOpen them in any other app, any time.
OBSIDIAN & GOOGLE DRIVEUse your vault as it is, or bring your notes from Drive.
NO ACCOUNTNo cloud, no ads, no tracking.
PICTURES & TAGSAnd bookcases with your own names.
UP TO 3,000 NOTESA whole life of writing, shelved.

Two versions

PC & MOBILE

PC SteamMOBILE Google Play
Price€12.99, one timeFree · premium €6.99
The main library and its magic◆◆
BooksUp to 3,00075 free · 3,000 premium
The side rooms, the Silent Chamber and their secrets◆Premium
Minerva & Socrates◆◆
Diogenes, Plato, Spinoza & more coming◆Premium
New expansions of the library, with every update◆Premium
GraphicsThe most beautifulMade for phones and tablets
Obsidian vault◆—

A note's journey

FROM YOUR PEN TO MERLIN'S CHAIR

Real moments from the game: one note, from the first word to reading it again, by candlelight.

  1. Writing a new entry page by page in the book

    Write it

    Page by page, like a real journal.

  2. The finished note as a green leather book with a ribbon, on a shelf

    Shelve it

    It becomes a book, bound in leather, with a ribbon.

  3. Merlin's armchair with tea beside it and the book set down by the chair

    Take it to Merlin's chair

    Carry any book anywhere in the library.

  4. Reading the open book in the candle-lit nave, Socrates and Minerva nearby

    Read it

    Your own words, while the companions roam.

  5. The book in scrapbook mode with highlighted lines and photos of Socrates and Minerva taped to the pages

    Highlight, add photos

    Pen, pencil, highlighter and your own pictures.

  6. Reading on with the highlights and photos in the book

    Read on

    Every page stays as you left it.

Questions

ASKED OFTEN

Is it a game or a notes app?

Both. Your notes are real: you read, write and edit them, and they stay plain Markdown files. Around them is a magical library to explore, with companions, spells and rooms to discover.

Do I need notes to start?

No. Start fresh: write your first book in the library and it goes straight onto a shelf. Already have notes? Bring them along.

Where are my notes stored?

On your own device, as plain Markdown files. Nothing is uploaded. There is no account and no cloud.

Does it work with Obsidian or Google Drive?

Yes, on PC and mobile. Choose your Obsidian vault and its notes become books; your files stay where they are. You can also bring your notes from Google Drive, if you like.

What do the companions do?

They bring the magical library to life: fetching books, bringing them back to their place, pulling small pranks and keeping each other company. They live on when you're not looking.

Which devices?

PC through Steam, and Android phones and tablets through Google Play.

What does it cost?

On PC (Steam) €12.99, one time, everything included. On mobile (Google Play) the main library and its magic are free, for up to 75 books. A one-time premium of €6.99 unlocks everything else: the side rooms, all five companions and up to 3,000 books. New rooms and other expansions after launch are free on both.

When does it come out?

Soon. Join the waitlist and you'll hear it first. The roadmap shows what comes when.

Minerva with Merlin's letter in her beak

A letter from Merlin
is waiting for you.

Join the waitlist

Only news about Merlin's Library. Privacy

Coming soon to Steam & Google Play

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