MERLIN'S LIBRARY
The nave of Merlin's library at night, candles and moonlight between tall bookcases

Journaling never sticks?

IT CAN,
THOUGH.

Merlin left you his magical library.Taking notes becomes a magical experience.

Part journal, part game: a library you walk through, where every note you write or keep becomes a book on its shelves.

Coming soon to Steam & Google Play

EXPLOREThis is your new home! Get to know all the nooks and crannies, and bask in the atmosphere. Keep your eyes open for secrets.
WRITESit down anywhere. Get immersed and inspired, say goodbye to writer's block.
WONDERMagic is all around you, the place is alive. Wonder at your own hard work! And then relax.

How it works

YOUR NOTES
BECOME BOOKS

Start fresh and write your first book, or bring the notes you already have. Up to 3000.

BEFORE

  • garden bench (2).md
  • Garden_Gate_FINAL.md
  • honest-garden-v3.md
  • last tomatoes.md
  • market town notes.md
  • neighbours_draft.md
  • quiet-savings-OLD.md

… 312 more

AFTER

Your notes as leather-bound books on a shelf, each with its own title: Garden Bench, Honest Garden, Last Tomatoes, Market Town

Then, the best part

Read them. Become immersed.

Take any book down and read it wherever you like: by the fire, in the great hall, beside Excalibur or Arthur's other artifacts. Every seat is interactable.

Reading a book by the fire in the King's Hearth, Socrates the cat sitting beside you
Picture your book here. Whatever it may be, read it as a beautiful book, by the fire, with the cat. Or the owl.
Reading at Merlin's desk in the candlelit great hall
The great hall.
Reading beside Excalibur in the Lady's Lake
Excalibur.
An open book by the water, the cat watching you read
The most immersive way to read your files

Forget your boring interfaces

This is an actual place.

Transform journaling from a task on your to-do list to something you look forward to. You've never tried it this way before.

Merlin's chair and the glass ball in the nave, in front of the great doors
WALK

WANDER THE HALLS

Walk in awe through your own library of hard work. This is your doing, so you get to feel great about it. You might pick up an old note you would have forgotten about otherwise, and you'll know just the spot to read it.

The enchanted harpsichord by candlelight in a corner of the library
CAST

CAST A SPELL

The library is here to serve you, use the spells you're taught by Minerva to see it come alive and watch the magic happen. A few words and the instruments will play themselves, the broom will sweep the floor or the candles light up by themselves.

Socrates riding on the rolling ladder's little platform
CLIMB

CALL THE LADDER

Scala, ad me. The ladder rolls to where you tell it to go to, and sometimes the animals will sit on the little platform to ride along with you.

Socrates sitting on top of the celestial globe
SPIN

THE CELESTIAL GLOBE

Give a book to the globe and it flies home by itself. Spin it, and any animal sitting on top turns with it.

The rose window of the library, moonlight falling through it

Alive with Merlin's magic

The library breathes.

Look up

A TINY WAR ABOVE THE SHELVES

Merlin's magic is imbued throughout the library, and by accident, the toys have come alive. An endless war wages between King Arthur and Mordred, ever going back and forth.Thank god they're tiny.

King Arthur on his tower, his knights lined up beside the catapult.
Across the hall, Mordred's tower answers with a ballista.
And on the rope bridge between them, the fighting never stops.
Plato watches it all from up high.
1 / 4

King Arthur on his tower, his knights lined up beside the catapult.

Across the hall, Mordred's tower answers with a ballista.

And on the rope bridge between them, the fighting never stops.

Plato watches it all from up high. Sometimes he even grabs one and flies off with it. Poor things.

You won't be alone

THE COMPANIONS

They live their own lives around you, whether you're watching or not: chasing flying books, riding the ladder, teasing each other, keeping each other company.

Minerva's favourite spot, high above the hall.
Diogenes and Socrates, out exploring the Knight's Hall.
Socrates and Plato come to visit the crown.
Diogenes comes to look at Excalibur.
Socrates rides along on the ladder's little platform.
Plato keeps an eye on the toy war.
Open a book, and Socrates comes to see what's in it.
1 / 7

Minerva's favourite spot, high above the hall.

Diogenes and Socrates, out exploring the Knight's Hall.

Socrates and Plato come to visit the crown.

Diogenes comes to look at Excalibur.

Socrates rides along on the ladder's little platform.

Plato keeps an eye on the toy war.

Open a book, and Socrates comes to see what's in it.

Minerva the owlMINERVAMerlin's owl. Lights the library, guides your first spell.
Socrates the catSOCRATESBrings books back to their place. Follows you around.
Diogenes the dogDIOGENESCatches flying books and fetches them for you.
Plato the cockatooPLATODances, chatters and teases the cat.
Spinoza the jumping spiderSPINOZAWatches every corner. Waves when you come near.

Learn

MERLIN'S
MAGIC

VENI AD ME · SCALA, AD ME · REDI · VENITE DOMUM

Call ladders, blow out or light candles, change the scenery, send books flying off to their shelves or reorganize entire bookcases in a massive dance of flying books and glittering lights.
You're still an apprentice, so Minerva teaches you the spells.

Rooms and secrets

MORE TO
DISCOVER

Legendary Arthurian artifacts collected by Merlin himself, each gets a unique room with different vibes and items. Living bookcases, flying objects, hidden secrets, talking animals, and much more.

The Silent Chamber with its labyrinth floor, candles and a beam of moonlight
MEDITATION

THE SILENT CHAMBER

Guided box breathing, 3 to 15 minutes. Merlin's candles keep count, and guide the experience.

Recalibrate your mind, and write down your thoughts when you're done. Your greatest idea yet might be there.

BREATHE IN

Excalibur standing in the Lady's Lake
ARTHUR'S ARTIFACTS

THE LADY'S LAKE

In one of the rooms is a strange lake, with a magical sword hovering above, lifted by magic. Is that Excalibur?

The sealed door of the Archive seen from above
A SEALED DOOR

THE ARCHIVE

There is a door in the library that's sealed by magic, you cannot open it just yet. What lies beyond?

Journaling as an experience

WRITE, AND THE LIBRARY GROWS

You've never seen your thoughts fill up an entire library before, but they sure can. It's a sight to behold. A trophy of your own hard work for you to appreciate. You can also import years of hard work and bask in the volume!

  • The bookcases help you organize. Customize the names and tags, and how they function, it's up to you
  • Pick ribbons to mark books that matter
  • Twelve leather colours to choose from
  • Begin with a morning page, an evening review, a gratitude list, or a question from Socrates, or write freely
  • Read an old journal back, years later, by the fire
Writing on a single page: a new entry with a date, a title and tags, and ways to begin

A single page

Writing like in a book: an open book with the entry running across both pages

Or write like in a book, across two pages

How it works

THREE STEPS

IWriting a new entry in the game, page by page across two open pages

START FRESH

Write your first book in an empty library. Already have notes? Bring a Markdown folder, your Obsidian vault, or your notes from Google Drive. The library has so many use-cases, get creative!

IIA finished note as a green leather book with a ribbon, on its shelf

THE MAGIC SHELVES THEM

Every note you bring or write becomes a book, bound and placed on a shelf for you.

IIIReading a book by the fire

READ, WRITE, KEEP

Carry a book by hand, read it in any chair, edit it. Name and tag your own bookcases. Mark the ones that matter with a ribbon.

Your notes, for real

REAL
FUNCTIONALITY

JOURNAL · SCHOOL NOTES · WORK · RESEARCH

START FROM SCRATCHOr bring the notes you already have.
PLAIN MARKDOWNOpen your notes in any other app, any time.
OBSIDIAN & GOOGLE DRIVEUse your vault as it is, or bring your notes from Drive.
EDIT IN THE LIBRARYRead, write and change your books right there.
ON YOUR DEVICENo account, no cloud, no ads, no tracking.
UP TO 3,000 NOTESPictures and tags included.

Every kind of note, made magical.
There are endless use-cases, so get creative!

Two versions

PC & MOBILE

STEAM

PC

€12.99 one time

  • The full version, everything included
  • The most beautiful graphics, made for PC
  • Works with your Obsidian vault and Google Drive
  • Free expansions after launch
GOOGLE PLAY

MOBILE

Free · premium €6.99

  • The main library and its magic, free, up to 75 books
  • Premium: the side rooms, all five companions and up to 3,000 books, one time
  • Works with your Obsidian vault and Google Drive
  • Free expansions after launch
  • Your notes, in your pocket

Not convinced yet?

Here's more

Or scroll just a little further for the waitlist.

What's coming

THE ROAD AHEAD

AFTER LAUNCH

Customization

Learn the magic to change the library: different furniture, different looks, different feels.

AFTER LAUNCH

More companions

New animals arrive one at a time, each with a life of its own.

AFTER LAUNCH

Free expansions

More rooms, a garden, Merlin's Tower, a museum for collectibles, new spells to learn, and more to come.

See the roadmap

Socrates the cat and Minerva the owl in reading glasses beside an open book

Your magical library
is almost ready.

Join the waitlist

Only news about Merlin's Library. Privacy

Coming soon to Steam & Google Play